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Showing posts from March, 2023

Final Project - Independent Research Project

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 Toxic City - Game Form For this project I am planning on taking the experiences that people have shared with me from project 1 and sharing those again in a new way through a game. It will be abstract themes taken from the ideas shared or literally ones to help tell the same information in a different way.  Inspiration for the project: Unmanned: The game "Unmanned" was developed by a small independent game development studio called Molleindustria, which is based in Italy. The game was released in 2012 and is a short interactive experience that explores the psychological impact of drone warfare on a U.S. Air Force pilot and his family. The game challenges players to question the morality and ethics of modern warfare and the role that technology plays in shaping our perceptions of war. The game was designed by Paolo Pedercini, who is the founder of Molleindustria and is also a professor of game design at Carnegie Mellon University. Pedercini is known for creating a number of p...

Toxic City Chronicles Progress

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 My Brainstorming and Planning Process Timeline that has since imploded due to life :D Drawings of how I initially wanted it set up - may be making changes to it .   Programming the media player to play on the CRT TV Screen shots of each of the screens  My First draft of Artist Statement:      This observational piece sheds light on the struggles experienced by the online gaming community that often go unnoticed. Despite their differing backgrounds and gaming preferences, individuals are impacted by the same negative aspects. Unfortunately, the community harbors deeply toxic traits that are amplified and normalized. Even women, who are particularly susceptible to targeted negative behavior, may adopt these toxic and masochistic traits and direct them towards other women.      Historically, the gaming industry has prioritized and marketed games for cis men. While there have been improvements in dismantling blatant sexism and toxicity in r...